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Unique weapons have different textures and adornments. There are unique versions of weapons in Fallout: New Vegas.
#Fallout new vegas best graphics mod#
Obsidian implemented this feature as a direct response to the popularity of the Weapon Mod Kits mod for Fallout 3. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. Karma in Fallout: New Vegas has less of an effect than reputation, which is the primary factor affecting how people react.Ī modding feature allows for the modification of weapons by adding scopes, extended magazines, silencers, and more. A high reputation with a faction or town may give certain benefits, such as gifts from the people who live there, while a low reputation may lead to hits being taken out against them. Reputation is a form of tracking relationships within the many factions and towns of Fallout: New Vegas, such as the NCR or Goodsprings. There is a Karma system incorporated alongside reputation system, similar to Fallout 2. The setting can also be changed to only show this cinematic viewpoint for the last enemy of a group. One can choose to activate or deactivate a dynamic "Kill Cam," which shows one's success in combat in slow motion. The player character will take more damage in V.A.T.S. Melee weapons now have special moves in V.A.T.S., such as "Fore!" for golf clubs, along with special Unarmed moves such as "Ranger Takedown." cost Action Points and one can target specific body areas for attacks to inflict specific injuries. Use of one's weapon can be seen in slow motion and greater detail. While using V.A.T.S., the otherwise real-time combat is paused. The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game. Main article: Vault-Tec Assisted Targeting System The Courier must drink, eat, and have proper sleep cycles or will suffer increasingly negative effects, up to immediate death.
No Dehydration, Starvation, or Sleep deprivation. However, they still heal without needing or using any stimpaks after battle. Only a doctor, a doctor's bag, sleeping in certain beds, healing poultice, weapon binding ritual, Auto-Doc, or Hydra can heal a crippled limb.Ĭompanions cannot die, instead getting knocked unconscious for a short time.Ĭompanions can die. Radaway heals radiation poisoning over time.Ĭrippled limbs can be healed with stimpaks, or by sleeping in any bed or mattress.
Radaway heals radiation poisoning instantly. The Casual/Hardcore mode distinction is independent of difficulty settings. In order to earn it, the entire game must be played in the mode from the point first prompted until the endgame sequence, without ever turning the setting off. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode. Hardcore mode is an optional setting that attempts to make the game more realistic, with gameplay elements such as dehydration, and non-instantaneous healing. A cinematic teaser trailer and a gameplay trailer were then subsequently released.
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The first official information was released in the February 2010 issue of PC Gamer. The game was announced on April 20, 2009, at Bethesda's London showcase. Sawyer has stated he believes the game realized most of his development ideas during those 18 months. The game spent a total of 18 months in development. The biggest technical issue that the team faced during development was working with the PS3's hardware as New Vegas is a very memory-intensive game, they had difficulty with the PS3's split memory pool. Project director Joshua Sawyer described the development process as having used "sprint overtime," though he does not consider it crunch time. This idea was abandoned due to issues with the engine, specifically with how the weapons and armor would work. The game was originally slated to have three playable races - human, ghoul, and super mutant. They used development tools for a few months before they were given the source code, which let them dive in to deeper development.
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The team initially did not have access to the source code until Bethesda cleared the security of it. Obsidian submitted a three-page pitch to Bethesda for the project, which they named " Fallout: Sin City." The game was later renamed to " Fallout: New Vegas." East Coast, Obsidian set the game in the American West.
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It was specifically designed to be more of an expansion rather than a sequel Obsidian, however, saw the project as akin to the Grand Theft Auto titles Vice City and San Andreas - not numbered entries, but still full games in their own right. They knew the game would not be a direct, traditional sequel to Fallout 3, and it was referred to as " Fallout 3.5" within Obsidian. Discussions for New Vegas began between Obsidian and Bethesda in 2008/09.